Piscium Draconis

Here we’re creating a grid of overlapping shapes and giving them motion and color based off 2-dimensional Perlin noise. The hue values and the vertical offsets of each element are controlled by two different Perlin noise calls at different resolutions. The brightness and saturation values are adjusted using individual oscillators for each shape. All of the color values are then given an offset within a fixed range to create variety and interest. I imagine this is what dragon scales might look like if you were staring at them very closely – although I probably wouldn’t recommend getting that close to a dragon.