Cosmic Soup

One of the best tools in the motion design bag o’ tricks is the spring. Here we have a bunch of springs linked together – 500 to be exact. The lead particle moves by itself, or it will follow the mouse if it’s moving. To get the fading and blurring effects, we’re using a pair of PGraphics objects to render the scene, distort it a bit, and then render it back into the main scene. This is sometimes referred to as “rendering to a texture”, but it’s much simpler to accomplish in processing than when working with OpenGL directly.

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